Hi! I'll be playing Space Junk tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
Here's the segment where I played your game! Like we discussed in the stream, I think your game has some pretty interesting mechanics and a lot of room to grow, with such a solid foundation the sky is the limit. You could have more enemies, more ships, more bosses, maybe even powerups.... Anyway, great job! :D
This is a fun take on the 1942 style game! I enjoyed fighting the space squid at the end. It provided just enough challenge to cap off each level. I kinda wish that the player bullets could move faster and shoot faster. I wasn't able to catch and play as the torpedo ship, but having a fast ship like that was a good challenge. If you continue to develop this, it would be cool for different ships to have different movement patterns.
Once I understood that you swap into the ships you killed when your current ship dies, I really liked the game! I'm left wanting more levels, because this is a good mechanic to work with. I think that player bullets need to be quicker, because you have to predict your enemy's movement too far in advance to be accurate currently. Great work!
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Hi! I'll be playing Space Junk tomorrow on stream along with several others games from the jam at 3:30pm EST. I'll be talking about any interesting design decisions as I play, and suggesting improvements if any come to mind. Please feel free to join me live, it'll be extra fun to chat together about your game while playing it :)
I actually won't be able to watch it live :(. Will there be a recording or something to watch after the stream?
Here's the segment where I played your game! Like we discussed in the stream, I think your game has some pretty interesting mechanics and a lot of room to grow, with such a solid foundation the sky is the limit. You could have more enemies, more ships, more bosses, maybe even powerups.... Anyway, great job! :D
Thanks for playing my game live! I watched the recording and I really appreciate your comments!
Glad to hear it :D
This is a fun take on the 1942 style game! I enjoyed fighting the space squid at the end. It provided just enough challenge to cap off each level. I kinda wish that the player bullets could move faster and shoot faster. I wasn't able to catch and play as the torpedo ship, but having a fast ship like that was a good challenge. If you continue to develop this, it would be cool for different ships to have different movement patterns.
Once I understood that you swap into the ships you killed when your current ship dies, I really liked the game! I'm left wanting more levels, because this is a good mechanic to work with. I think that player bullets need to be quicker, because you have to predict your enemy's movement too far in advance to be accurate currently. Great work!